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Wizards : Magic : US : Podcast
12  avril     14h30
1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens
   In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.
    14h29
1127: Same But Different
   In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.
05  avril     14h30
1126: Outlaws of Thunder Junction Set Design with Dave Humpherys
   In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.
    14h29
1125: Mercenaries
   In honor of Outlaws of Thunder Junction, I did a card by card design podcast on cards with creature type Mercenary.
29  mars     14h30
1124: Outlaws of Thunder Junction Vision Design
   In this podcast, I talk about the early design of Outlaws of Thunder Junction.
    14h29
1123: Every Set
   Before I get into Outlaws of Thunder Junction, I see if I can name every non core expansion set in order with a bit of trivia about each one.
22  mars     14h30
1122: Top 20 Evergreen Mechanics, Part 2
   During my MagicCon: Chicago talk where I listed my top mechanics of all time, I also showed a slide for my top evergreen mechanics and said that one day, I’d do a podcast on it. Today is that day. This is part two of two.
    14h29
1121: Top 20 Evergreen Mechanics, Part 1
   During my MagicCon: Chicago talk where I listed my top mechanics of all time, I also showed a slide for my top evergreen mechanics and said that one day, I’d do a podcast on it. Today is that day. This is part one of two.
15  mars     14h30
1120: The Early Days of Magic
   In this podcast, I explain what it was like to play Magic in .
    14h29
1119: The Elephant in Boots Problem
   In this podcast, I share what Magic R D refers to as the elephant in boots problems and how we work to solve it.
08  mars     15h30
1118: Top 20 Mechanics, Part 3
   This is my third podcast in a three part series talking about the best non evergreen mechanics of all time. It’s based on a talk I gave at MagicCon: Chicago.
    15h29
1117: Top 20 Mechanics, Part 2
   This is the second of a three part series talking about the best non evergreen mechanics of all time. It’s based on a talk I gave at MagicCon: Chicago.
01  mars     15h30
1116: Top 20 Mechanics, Part 1
   Recently at MagicCon: Chicago, I did a talk called The Best Mechanics of All Time, which you can watch here. This podcast covers part one of that talk.
    15h29
1115: MagicCon: Chicago
   In this podcast, I talk about my time at last weekend’s MagicCon: Chicago.
23  février     15h30
1114: Playtesting in 2024
   Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.
    15h29
1113: Synergy
   In this podcast, I talk about the importance of synergy in Magic design.
16  février     15h30
1112: Perfectionism
   We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away In this podcast, I explore the subject of perfectionism.
    15h29
1111: Puzzle Design
   In this podcast, I talk about the basics of designing puzzles.
09  février     15h30
1110: Early Advertising
   In this podcast, I look back at the advertising of the first ten years of Magic.
    15h29
1109: Murders at Karlov Manor Set Design with Andrew Brown
   In this podcast, I sit down with Andrew Brown, co lead set designer on Murders at Karlov Manor, to talk about the making of the set.
02  février     15h30
1108: Erik Lauer
   In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.
    15h29
1107: Murders at Karlov Manor Puzzles with Mark Gottlieb
   In this podcast, I sit down with designer and puzzle builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.
26  janvier     15h30
1106: Murders at Karlov Manor Design
   In this podcast, I tell the design story of Murders at Karlov Manor.
    15h29
1105: History of Learn to Play
   In this podcast, I talk about many of the products we’ve introduced to help teach people how to play and walk through how our philosophy about it has changed over time.
19  janvier     15h30
1104: Strictly Better
   In this podcast, I define the R D expression strictly better, discuss its history, and talk about why it’s a thing we have to care about.
    15h29
1103: Making Things with Jess Dunks
   In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we’ve never done before.
12  janvier     15h30
1102: Play Design Changes with Ben Weitz
   I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.
    15h29
1101: Designing Universes Beyond
   In this podcast, I go through the process from start to finish of designing a Universes Beyond set.
05  janvier     15h30
1100: Designing to Art
   Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.
    15h29
1099: The Dark
   In this podcast, I talk all about Magic’s fourth expansion.
22  décembre     15h30
1098: Mana Cost
   This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.
    15h29
1097: The Waiting Game
   Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.
15  décembre     15h30
1096: Why Restrictions?
   This podcast was inspired by a number of blog posts asking why we’ve been adding more restrictions to cards lately.
    15h29
1095: How I Became Head Designer
   December marked my th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It’s also filled with a lot of tips about how someone can work toward their own dream job.
08  décembre     15h30
1094: Returning Mechanics
   How do we decide when to bring mechanics back This podcast talks all about it.
    15h29
1093: Fixed Mechanics
   Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.
01  décembre     15h30
1092: Vision Design Summit
   In this podcast, I talk about a procedure we do called a Vision Design Summit.
    15h29
1091: Colorless Design
   In this podcast, I talk about how we design colorless cards.
24  novembre     15h30
1090: Lessons Learned - Unfinity
   This podcast is another in my Lessons Learned series where I talk about sets I led or co led and explain the many lessons I learned while making them. This episode is about what I learned leading the design for Unfinity.
    15h29
1089: Expansions Symbols with Daniel Holt
   In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.
17  novembre     17h23
1088: Vision Design
   In this podcast, I take an in depth look at the current vision design process.
    17h22
1087: Exploratory Design
   In this podcast, I take an in depth look at our current exploratory design process.
10  novembre     15h30
1086: Black-Green-Blue
   This is the tenth and final podcast in my three color philosophy series. This time I talk black green blue.
    15h29
1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena
   In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.
03  novembre     14h30
1084: The Lost Caverns of Ixalan Set Design with Jules Robins
   I interview Co Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.
    14h29
1083: The Lost Caverns of Ixalan Vision Design
   In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don’t always work out, so this podcast looks into a very different take on an underground world.
27  octobre     14h30
1082: Blue-Red-White
   This podcast is the ninth of ten of my three color philosophy series. In this one, I talk blue red white.
    14h29
1081: Copying
   In this podcast, I talk about one of my favorite effects in Magic: copying.
20  octobre     14h30
1080: Prescriptive Design
   In this podcast, I talk about the spectrum of meeting players’ desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don’t expect.
    14h29
1079: WHO Commander Decks with Gavin Verhey
   In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering Doctor Whoâ .