atlas news
    
Game Developer
26  avril     14h50
Struggling publisher Thunderful divesting Nordic Game Supply
Chris Kerr    The Swedish conglomerate laid off percent of its workforce in January and has now started offloading non strategic assets.
    13h00
Raph Koster wants developers to get back to ’the game of making games’
Bryant Francis    Veteran game designer Raph Koster thinks there’s a lot of room to explore what ’fun’ is in game design.
    12h31
Before Your Eyes writer-directors open new studio Nice Dream
Chris Kerr    The LA based studio is working on a spiritual successor to Before Your Eyes called Goodnight Universe.
    10h29
Activision Blizzard boosts Microsoft financials as Xbox hardware revenue falls
Chris Kerr    Xbox hardware revenue is expected to fall again in Q .
25  avril     18h29
Blizzard cancels BlizzCon 2024, will host smaller in-person events
Justin Carter    Even numbered years aren’t kind to Blizzard, it seems.
    17h33
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
Justin Carter    Steam titles big and small have incorporated genAI, from The Finals and Tribes to RetroMaze and Girls of the Tower.
    16h31
Capcom raises revenue goals in wake of Dragon’s Dogma II’s smash success
Justin Carter    With commercial hit after hit releasing in the last year, Capcom can’t help but feel itself.
    16h01
Making the berry sweet return to Celeste on its sixth anniversary
Joel Couture    Art director Pedro Medeiros de Almeida tells us how a one week game jam brought the beloved title from D to D, resulting in Celeste .
    14h54
Outriders developer People Can Fly has canned Project Dagger
Chris Kerr    The cancellation could result in the studio writing off up to million in production costs.
    13h54
How the small team behind Against the Storm kept scope in check
Bryant Francis    Determined to keep from overscoping on Against the Storm, developer Eremite Games built a practical process to predict how long it would take to make the Rainpunk citybuilder.
    13h39
Water is wet, the pope is Catholic, and Reality Labs continues to lose billions
Chris Kerr    Meta is still haemorrhaging cash through Meta Quest purveyor Reality Labs, but what’s new
    11h44
Frostpunk has topped 5 million sales in six years
Chris Kerr    Dictatorship and chill
    10h44
Nintendo’s legal team is coming for Garry’s Mod after 20 years
Chris Kerr    It’s a me, not quite legally distinct Mario.
24  avril     20h48
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
Marc Anthony Rodriguez    The key to standing out amongst other recent grads Real world experience.
    19h43
Ubisoft appoints Cécile Russeil as new executive VP
Justin Carter    Russeil’s day to day duties as executive VP will see her manage multiple departments at Ubisoft, including corporate affairs, legal, and communications.
    18h37
Lars Wingefors says splitting Embracer was for the greater good...of business
Justin Carter    You gotta break companies to make moneys.
    17h09
Arkadium launches platform for third-party browser game devs
Justin Carter    The studio behind browser games like Mahjongg Solitaire and Block Champ is inviting smaller teams to join its network and get millions of eyes on their game.
    16h29
Fallout 76 hits 1 million players in a day, brings overall series to near-5 million players
Justin Carter    The post apocalyptic franchise continues to enjoy its time in the sun as players keep raising up recent games like Fallout and Fallout .
    15h29
Valve updates Steam refund policy to cover ’Advanced Access’ playtime
Chris Kerr    The company will start tracking pre launch playtime to close a refund loophole.
    15h25
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Christopher Mathes    Many people have been speaking about the unique visual style of the game, so I wanted to break down a scene from the game and explain how I created it.
    15h02
Beyond the battle: Why do we need to create a safe game environment
Dana Sydorenko    Why can players be toxic, is it possible to play without offense, and why place new filters for finding online gamer friends
    13h27
Microsoft is cutting jobs at Bethesda France
Chris Kerr    The redundancies are part of the, layoffs announced by Microsoft in January.
    13h13
FTC banning ’restrictive and exclusionary’ noncompetes in the U.S.
Chris Kerr    The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.
    13h12
Mad Mushroom explains what devs might expect from a streamer-owned publisher
Bryant Francis    Every publisher has their own strategy. Here are the upsides and downsides of working with one co owned by high profile streamers.
    10h00
How handheld gaming has become more complex - and more lucrative
James McWhirter    This piece explores the recent development of the market, guided by Omdia’s brand new Games Handheld Database, which forecasts value, volume, and installed base through to across all key devices and categories of dedicated gaming handheld.
23  avril     19h30
Kazuma Kaneko, longtime Atlus artist, departs after 35-year run
Justin Carter    Atlus’ famous Demon Artist is working on a brand new property at COLOPL.
    18h39
Apple reaffirms faith in Arcade, says Vision Pro included in platform plans
Justin Carter    After previous concerns about the Apple Arcade’s future, senior director Alex Rofman says the platform is going nowhere but up.
    17h01
Flaming Fowl lays off staff after unveiling demo for its (shelved) game
Justin Carter    Flaming Fowl is making a last chance bid to attract publisher interest by releasing a demo for Ironmarked.
    16h27
Alone in the Dark dev Pieces lays off staff following revival’s release
Justin Carter    The remake of the original Alone in the Dark only just released this past March, but parent company Embracer’s not said much about its sales.
    16h00
Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
Aoife Gleeson, May Wong    How bringing As Dusk Falls to new platforms presented the perfect opportunity to upgrade accessibility features.
    12h12
Atari relaunches Infogrames, immediately buys Totally Reliable Delivery Service
Chris Kerr    Infogrames has returned and is eager to acquire some franchises.
    11h22
Meta expanding mixed reality ecosystem under Meta Horizon OS banner
Chris Kerr    The company wants third party hardware makers to leverage the platform, and is reworking key features including the Meta Quest Store and Horizon social layer.
22  avril     19h16
ESA says members won’t support any plan for libraries to preserve games online
Justin Carter    The proposed plans for archiving older games at libraries don’t strike a chord with the ESA.
    17h46
Strange Scaffold’s El Paso, Elsewhere is becoming a movie
Justin Carter    LaKeith Stanfield is on deck to headline a film based on Strange Scaffold’s acclaimed shooter.
    16h47
Atomicom changes name to Starlight Games, gains Wipeout co-creator Nick Burcombe
Justin Carter    More a relaunch than a rebrand, Starlight already has multiple projects in development as it leaves work for hire behind.
    16h13
Embracer CEO Lars Wingefors hopes to stick around until at least 2041
Chris Kerr    Fresh from cutting, jobs and shuttering numerous Embracer studios, Wingefors reassures investors he’s here for the long haul.
    14h52
Krafton acquires minority stake in Forever Skies developer Far From Home
Chris Kerr    The cash will be used to support Forever Skies and the Polish studio’s next project.
    11h03
Embracer splitting into three standalone companies to search for ’winning formulas’
Chris Kerr    Rather than imposing conformity on thriving businesses, we should foster an environment that amplifies existing success.’
19  avril     16h36
Kabam is taking Marvel: Contest of Champions to ’alternative’ app stores
Justin Carter    Ahead of its th birthday, Marvel’s mobile fighting game is growing out to app stores beyond iOS and Android.
    16h00
The Six Stages of Player Rationality
Edward Castronova    To understand the impact of your mechanics, you need to know how people will react to them. This means that you have to have some kind of mental model of player behavior. The question is, in your model, how much rationality do you assume
    15h39
Developing Disaster Golf
Douglas Guzman, Kyle Grenier    Hippo Havoc’s Disaster Golf demonstrates the power a little guidance can have in an industry flooded with indie games competing for a piece of the pie.
    15h11
Amazon confirms a second season of Fallout is on the way
Chris Kerr    It’s the bomb.
    13h00
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Nathalie Lawhead    Tools outside of the mainstream, made by just one person, a group of friends, or a small team... all asking ’what if,’ and then exploring how their tool can empower creation in an idealistically creative way.
    11h30
Overwatch 2 players who use ’unapproved peripherals’ could receive permanent bans
Chris Kerr    Blizzard will also punish offending players by forcing them to compete against mouse and keyboard users.
    09h41
Gamedev.world launching Global Games Fund to support devs in emergent territories
Chris Kerr    Any developer, anywhere, and in any language, deserves access to funding structures and opportunities to make great games.’
18  avril     18h26
Devolver financials show stable 2023, despite ’quiet’ first-half
Justin Carter    nearly had Devolver in the first half, but the publisher managed to recover with its newer releases and some old favorites.
    16h35
Modern Wolf lays off six staff in studio restructuring
Justin Carter    The publisher’s cuts come nearly a year after the launch of Cantata in mid , and it’s yet to release a game in .
    16h00
Postmortem: The Sirena Expedition
David Thatcher    I’d like to talk a bit about the development of the game, and look at some of what I thought went well, along with what didn’t go quite so well.’
    16h00
Book Excerpt: Game Design Workshop, 5th Edition
Tracy Fullerton    This updated th edition brings deeper coverage of playcentric design techniques, including setting emotion focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.’
    15h34
The ’rushed’ attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
Chris Kerr    Paradox and Colossal Order are struggling to rework Cities Skylines II after a tough launch window, and have now apologized for rushing DLC out of the door.