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Mikael Tidebring : ArtStation
11  juillet     17h00
Project F4E - Floor Tiles Material by Mikael Tidebring
   Here’s Two different materials that I made for the game Project F E while working at BetaDwarf.
27  septembre     18h15
Darksiders Genesis Prop Fanart by Mikael Tidebring
   Hey there The goal of this prop was to see if I am capable of taking a concept to D with some of my own touches. Prop based on a concept from: https: www.artstation.com baldi konijn
16  mai     14h51
Stylized Artdump #01 by Mikael Tidebring
   A sculpt artdump with lots of different things Pillar based on Michael Vicente Orb design https: www.artstation.com orb Trimsheet Trim based on Andrew Harrington design https: www.artstation.com orgoth
18  mars     15h49
Heroes of the Storm - Fan Art (School Game project) by Mikael Tidebring
   Another Heroes of the Storm inspired piece Heavily inspired by Towers of Doom. This is the environment I did during a school game project which lasted weeks. Its an Turn based strategy game, where you play as vampires who tries to fend off corrupted vampires. I made everything you can see here...
14  mars     16h11
Heroes of the Storm Fanart by Mikael Tidebring
   This is a fanart piece from Heroes of the storms Sky temple map. I really love the style, so the goal with this piece was to try to get as close as possible to the HoTS stylized style. Reference most taken from the one and only ORB https: www.artstation.com orb
20  février     17h20
Stylized Rune Sword by Mikael Tidebring
   A stylized rune sword...
17  février     19h13
Abe Oddworld by Mikael Tidebring
   A sculpt of one of my favorite childhood characters... Abe, from the game Oddworld
06  mars     15h07
Stylized Dungeon Environment by Mikael Tidebring
   This was my first D assignment at FutureGames educations. These are modular and game ready assets. Lightning and rendering all in Unreal Engine. Reference Concept: https: www.artstation.com artwork OD Gg
17  septembre     09h04
Halo HUD Fanart by Mikael Tidebring
   This project is heavily inspired by the HUD in most of the Halo games, and the focus was to try to recreate the HUD with some of my own inputs.