atlas news
N4G : industry
26 avril
00h26
Why Monopolies In Gaming Must Not Be Allowed
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
22 avril
11h53
The INDIE Live Expo 2024 event is to feature over 100 game titles
INDIE Live Expo, Japans premiere online digital showcase series , will debut never before seen games content updates across more than titles on May th.
20 avril
23h24
German Computer Game Awards 2024 has just announced its winners
The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award . German Computer Game Awards.
11h24
The Pokémon Center Re-Releases Its Van Gogh Goods And Sells Out Most in Under 24 Hours
Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items and selling out fast.
17 avril
19h53
70 percent of devs unsure of live-service games sustainability
With so many games fighting for players’ attention and interest losing out over time, time sink games are at risk of eventually losing steam.
14h13
The Battle Pass Is The Worst Thing To Happen To Modern Gaming
Nameer from eXputer: Some exceptions aside, I don’t think the battle pass is a net positive for gaming with how they’re implemented in most live service titles.
00h10
PS5 Pro specs leak video taken down by Sony
Sony is taking actions as video by Moores Law is Dead, has been issued with a copyright claim.
16 avril
21h51
CFPB Report Identifies Financial and Privacy Risks to Consumers in Video Gaming Marketplaces
The CFPB issued a report examining the growth of digital commerce in online video games and virtual worlds.
11h03
Paying Extra For Early Access Cannot Be The Industry Norm
Charging for early access has started to become a regular practice in several AAA games, and the gaming community should not tolerate this.
13 avril
22h16
What the game industry must do to prevent occupational burnout
Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.