atlas news
  Codrops
09  september     14h11
Still: From Akira to Ink Wash, Building a Generative Garden in WebGPU
Ming Jyun Hung    A technical deep dive into Still, exploring how WebGPU, procedural systems, and Japanese art influences come together to create a living generative...
08  september     13h09
Building an Infinite Liquid Glass Grid with Three.js, WebGPU, and TSL
Filip Kantedal    An exploration of infinite grids, liquid glass, and video refraction using Three.js, WebGPU, TSL, and custom shaders.
07  september     14h01
Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU
Mathis Biabiany    How a meshline habit turned into a tube renderer, and the three ways I got the maths wrong along the way.
06  september     13h09
Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js
Marek Jóźwiak    Learn how MediaPipe’s face landmarks, Google’s canonical face model, and Three.js come together to create a real-time textured 3D face mask.
05  september     12h50
Building an Infinite Loom: Unravelling Images into Threads with Three.js
Clément Grellier    An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.
04  september     15h01
Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js
Edoardo Lunardi    The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.
03  september     16h01
From Rays to Meshes: Building Vercel’s Prism with vgpu
Matias Gonzalez Fernandez    A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.
    13h34
More Three.js Speakers, More Ideas from Paris
Manoela Ilic    New voices from the first Three.js Conference share what they’re building, experimenting with, and bringing to Paris.
02  september     14h36
Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js
Niccolò Fanton    A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh...
01  september     12h41
Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js
Yuri Artiukh    A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to...
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